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Armor Class

Hardness : Each object has hardness—a number that represents how well it resists damage. When an object is damaged, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object's hit points (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points, Table: Substance Hardness and Hit Points, and Table: Object Hardness and Hit Points).

Hardness

Hit Points : An object's hit point total depends on what it is made of and how big it is (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points, Table: Substance Hardness and Hit Points, and Table: Object Hardness and Hit Points). Objects that take damage equal to or greater than half their total hit points gain the discount best prices free shipping classic ASICS Noosa FF Womens Running Trainers T772N Sneakers Shoes Red cheap new arrival pay with visa online free shipping latest collections zExf3TpEU
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). When an object's hit points reach 0, it's ruined.

Hit Points

Very large objects have separate hit point totals for different sections.

Energy Attacks : Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Energy Attacks

Ranged Weapon Damage : Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object's hardness.

Ranged Weapon Damage

Ineffective Weapons : Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

Ineffective Weapons

Immunities : Objects are immune to nonlethal damage and to critical hits.

Immunities

Magic Armor, Shields, and Weapons : Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points.

Magic Armor, Shields, and Weapons

Vulnerability to Certain Attacks : Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object's hardness.

Vulnerability to Certain Attacks

Damaged Objects : A damaged object remains functional with the broken condition until the item's hit points are reduced to 0, at which point it is destroyed.

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Insights from the UK’s Central Laser Facility

The Science and Technology Facilities Council’s Central Laser Facility (CLF) has been lighting the way for laser research, development, exploitation and training for the past 40 years.

Now, its lasers are in use at facilities around the world and its expertise is recognised around the globe. Below, we take a closer look at the CLF and find out what ittakes to stay on top.

First though, how do lasers work? What do they do and how have they changed since their invention? Find out by watching these short videos:

(Credit: STFC)

(Credit: STFC)

(Credit: STFC)

Find out more about the CLF’s incredible journey to become one of the world’s leading laser science facilities.

One place to begin is with record-breaking technology. At the start of 2017 came the news that the CLF’s DiPOLE 100 laser, delivered under contract to the Czech Republic’s HiLASE centre,officially became the most powerful laser of its kind in the world. The laser delivers up toten pulses per second (with 100 joules per pulse at 1kw), and is the first to combine both high energy levels and a significant number of pulses per second.

There are a range of potential uses for this technology,including new medical applications, imaging capabilities and processing novel materials. The CLF is even building a DiPOLE100 laser for the European XFEL, where it will be used to recreate the conditions found within stars.

“Throughout the life and history of the CLF, we have aimed to not just be world-class but world-leading,” says Dave Pepler, who first joined the CLF in 1978. “We’ve always been pushed by the requirements of the users who are proposing experiments to have more energy, shorter pulses, bigger beams andhigher focal spots."

The CLF has no plans to rest on its laurels just yet. The team, led by Director John Collier, has an ambitious science programme planned for the upcoming years that will to continue to push the boundaries of laser science into new territory.

Some of the projects being explored involve using lasers to create mass from light and developing uses for laser-based accelerators in sectors such as medicine, aerospace, nuclear, security and defence.

Find out more about the different potential uses for lasers here:

(Credit: STFC)

Further collaboration, this time with other facilities on the Harwell Campus, may also see the CLF providing deeper insights into biological, medical and materials science. By working with the Research Complex at Harwell, Diamond Light Source, and The Rosalind Franklin Institute, the CLF can contribute to the establishment of a world-leading centre for multimodal imaging.

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